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using Epic.OnlineServices.Logging;
using System;
using UnityEngine;
namespace EpicTransport;
public static class Logger
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{
public static void EpicDebugLog(LogMessage message)
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{
switch (message.Level)
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{
case LogLevel.Info:
Debug.Log($"Epic Manager: Category - {message.Category} Message - {message.Message}");
break;
case LogLevel.Error:
Debug.LogError($"Epic Manager: Category - {message.Category} Message - {message.Message}");
break;
case LogLevel.Warning:
Debug.LogWarning($"Epic Manager: Category - {message.Category} Message - {message.Message}");
break;
case LogLevel.Fatal:
Debug.LogException(new Exception($"Epic Manager: Category - {message.Category} Message - {message.Message}"));
break;
default:
Debug.Log($"Epic Manager: Unknown log processing. Category - {message.Category} Message - {message.Message}");
break;
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}
}
}