quantum-space-buddies/QSB/QSBNetworkManager.cs

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using kcp2k;
using Mirror;
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using OWML.Common;
using QSB.Anglerfish.TransformSync;
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using QSB.AuthoritySync;
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using QSB.ClientServerStateSync;
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using QSB.DeathSync;
using QSB.JellyfishSync.TransformSync;
using QSB.Messaging;
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using QSB.OrbSync.Messages;
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using QSB.OrbSync.TransformSync;
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using QSB.OrbSync.WorldObjects;
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using QSB.Patches;
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using QSB.Player;
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using QSB.Player.Messages;
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using QSB.Player.TransformSync;
using QSB.PoolSync;
using QSB.ShipSync.TransformSync;
using QSB.TimeSync;
using QSB.Tools.ProbeTool.TransformSync;
using QSB.TornadoSync.TransformSync;
using QSB.Utility;
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using QSB.WorldSync;
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using System;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace QSB
{
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public class QSBNetworkManager : NetworkManager
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{
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public new static QSBNetworkManager singleton => (QSBNetworkManager)NetworkManager.singleton;
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public event Action OnNetworkManagerReady;
public event Action OnClientConnected;
public event Action<NetworkError> OnClientDisconnected;
public event Action<NetworkError> OnClientErrorThrown;
public bool IsReady { get; private set; }
public GameObject OrbPrefab { get; private set; }
public GameObject ShipPrefab { get; private set; }
public GameObject AnglerPrefab { get; private set; }
public GameObject JellyfishPrefab { get; private set; }
public GameObject OccasionalPrefab { get; private set; }
public string PlayerName { get; private set; }
private const int MaxConnections = 128;
private const int MaxBufferedPackets = 64;
private GameObject _probePrefab;
private bool _everConnected;
public override void Awake()
{
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transport = gameObject.AddComponent<KcpTransport>();
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base.Awake();
PlayerName = GetPlayerName();
playerPrefab = QSBCore.NetworkAssetBundle.LoadAsset<GameObject>("Assets/Prefabs/NETWORK_Player_Body.prefab");
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playerPrefab.GetRequiredComponent<NetworkIdentity>().assetId = 1.ToGuid();
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ShipPrefab = MakeNewNetworkObject(2, "NetworkShip", typeof(ShipTransformSync));
spawnPrefabs.Add(ShipPrefab);
_probePrefab = MakeNewNetworkObject(3, "NetworkProbe", typeof(PlayerProbeSync));
spawnPrefabs.Add(_probePrefab);
OrbPrefab = MakeNewNetworkObject(4, "NetworkOrb", typeof(NomaiOrbTransformSync));
spawnPrefabs.Add(OrbPrefab);
AnglerPrefab = MakeNewNetworkObject(5, "NetworkAngler", typeof(AnglerTransformSync));
spawnPrefabs.Add(AnglerPrefab);
JellyfishPrefab = MakeNewNetworkObject(6, "NetworkJellyfish", typeof(JellyfishTransformSync));
spawnPrefabs.Add(JellyfishPrefab);
OccasionalPrefab = MakeNewNetworkObject(7, "NetworkOccasional", typeof(OccasionalTransformSync));
spawnPrefabs.Add(OccasionalPrefab);
ConfigureNetworkManager();
}
private string GetPlayerName()
{
try
{
var profileManager = StandaloneProfileManager.SharedInstance;
profileManager.Initialize();
var profile = profileManager._currentProfile;
var profileName = profile.profileName;
return profileName;
}
catch (Exception ex)
{
DebugLog.ToConsole($"Error - Exception when getting player name : {ex}", MessageType.Error);
return "Player";
}
}
/// create a new network prefab from the network object prefab template.
/// this works by calling Unload(false) and then reloading the AssetBundle,
/// which makes LoadAsset give you a new resource.
/// see https://docs.unity3d.com/Manual/AssetBundles-Native.html.
private static GameObject MakeNewNetworkObject(int assetId, string name, Type transformSyncType)
{
QSBCore.NetworkAssetBundle.Unload(false);
QSBCore.NetworkAssetBundle = QSBCore.Helper.Assets.LoadBundle("AssetBundles/network");
var template = QSBCore.NetworkAssetBundle.LoadAsset<GameObject>("Assets/Prefabs/NetworkObject.prefab");
DebugLog.DebugWrite($"MakeNewNetworkObject - prefab id {template.GetInstanceID()} "
+ $"for {assetId} {name} {transformSyncType.Name}");
template.name = name;
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template.GetRequiredComponent<NetworkIdentity>().assetId = assetId.ToGuid();
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template.AddComponent(transformSyncType);
return template;
}
private void ConfigureNetworkManager()
{
networkAddress = QSBCore.DefaultServerIP;
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// TODO MIRROR networkPort = QSBCore.Port;
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maxConnections = MaxConnections;
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// TODO MIRROR?
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// customConfig = true;
// connectionConfig.AddChannel(QosType.Reliable);
// connectionConfig.AddChannel(QosType.Unreliable);
// m_MaxBufferedPackets = MaxBufferedPackets;
// channels.Add(QosType.Reliable);
// channels.Add(QosType.Unreliable);
DebugLog.DebugWrite("Network Manager ready.", MessageType.Success);
}
public override void OnStartServer()
{
DebugLog.DebugWrite("OnStartServer", MessageType.Info);
if (QSBWorldSync.OldDialogueTrees.Count == 0 && QSBSceneManager.IsInUniverse)
{
QSBWorldSync.OldDialogueTrees.AddRange(QSBWorldSync.GetUnityObjects<CharacterDialogueTree>());
}
}
public override void OnServerAddPlayer(NetworkConnection connection) // Called on the server when a client joins
{
DebugLog.DebugWrite($"OnServerAddPlayer", MessageType.Info);
base.OnServerAddPlayer(connection);
NetworkServer.Spawn(Instantiate(_probePrefab), connection);
}
public override void OnStartClient()
{
var config = QSBCore.Helper.Config;
config.SetSettingsValue("defaultServerIP", networkAddress);
QSBCore.Helper.Storage.Save(config, Constants.ModConfigFileName);
}
public override void OnClientError(Exception exception)
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=> OnClientErrorThrown?.SafeInvoke(default(NetworkError) /*TODO MIRROR bruh*/);
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public override void OnClientConnect() // Called on the client when connecting to a server
{
DebugLog.DebugWrite("OnClientConnect", MessageType.Info);
base.OnClientConnect();
OnClientConnected?.SafeInvoke();
QSBMessageManager.Init();
gameObject.AddComponent<RespawnOnDeath>();
gameObject.AddComponent<ServerStateManager>();
gameObject.AddComponent<ClientStateManager>();
if (QSBSceneManager.IsInUniverse)
{
WorldObjectManager.Rebuild(QSBSceneManager.CurrentScene);
QSBWorldSync.Init();
}
var specificType = QSBCore.IsHost ? QSBPatchTypes.OnServerClientConnect : QSBPatchTypes.OnNonServerClientConnect;
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QSBPatchManager.DoPatchType(specificType);
QSBPatchManager.DoPatchType(QSBPatchTypes.OnClientConnect);
OnNetworkManagerReady?.SafeInvoke();
IsReady = true;
QSBCore.UnityEvents.RunWhen(() => PlayerTransformSync.LocalInstance,
() => new PlayerJoinMessage(PlayerName).Send());
if (!QSBCore.IsHost)
{
QSBCore.UnityEvents.RunWhen(() => PlayerTransformSync.LocalInstance,
() => new RequestStateResyncMessage().Send());
}
_everConnected = true;
}
public override void OnStopClient() // Called on the client when closing connection
{
DebugLog.DebugWrite("OnStopClient", MessageType.Info);
DebugLog.ToConsole("Disconnecting from server...", MessageType.Info);
Destroy(GetComponent<RespawnOnDeath>());
Destroy(GetComponent<ServerStateManager>());
Destroy(GetComponent<ClientStateManager>());
QSBPlayerManager.PlayerList.ForEach(player => player.HudMarker?.Remove());
RemoveWorldObjects();
QSBWorldSync.Reset();
if (WakeUpSync.LocalInstance != null)
{
WakeUpSync.LocalInstance.OnDisconnect();
}
if (_everConnected)
{
var specificType = QSBCore.IsHost ? QSBPatchTypes.OnServerClientConnect : QSBPatchTypes.OnNonServerClientConnect;
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QSBPatchManager.DoUnpatchType(specificType);
QSBPatchManager.DoUnpatchType(QSBPatchTypes.OnClientConnect);
}
IsReady = false;
_everConnected = false;
}
public override void OnClientDisconnect()
{
base.OnClientDisconnect();
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OnClientDisconnected?.SafeInvoke(default(NetworkError) /*TODO MIRROR bruh*/);
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}
public override void OnServerDisconnect(NetworkConnection conn) // Called on the server when any client disconnects
{
DebugLog.DebugWrite("OnServerDisconnect", MessageType.Info);
// revert authority from ship
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if (ShipTransformSync.LocalInstance != null)
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{
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var identity = ShipTransformSync.LocalInstance.netIdentity;
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if (identity != null && identity.connectionToClient == conn)
{
identity.SetAuthority(QSBPlayerManager.LocalPlayerId);
}
}
// stop dragging for the orbs this player was dragging
foreach (var qsbOrb in QSBWorldSync.GetWorldObjects<QSBOrb>())
{
if (qsbOrb.TransformSync == null)
{
DebugLog.ToConsole($"{qsbOrb.LogName} TransformSync == null??????????", MessageType.Warning);
continue;
}
var identity = qsbOrb.TransformSync.netIdentity;
if (identity.connectionToClient == conn)
{
qsbOrb.SetDragging(false);
qsbOrb.SendMessage(new OrbDragMessage(false));
}
}
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AuthorityManager.OnDisconnect(conn);
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base.OnServerDisconnect(conn);
}
public override void OnStopServer()
{
DebugLog.DebugWrite("OnStopServer", MessageType.Info);
Destroy(GetComponent<RespawnOnDeath>());
DebugLog.ToConsole("Server stopped!", MessageType.Info);
QSBPlayerManager.PlayerList.ForEach(player => player.HudMarker?.Remove());
base.OnStopServer();
}
private static void RemoveWorldObjects()
{
QSBWorldSync.RemoveWorldObjects();
foreach (var platform in QSBWorldSync.GetUnityObjects<CustomNomaiRemoteCameraPlatform>())
{
Destroy(platform);
}
foreach (var camera in QSBWorldSync.GetUnityObjects<CustomNomaiRemoteCamera>())
{
Destroy(camera);
}
foreach (var streaming in QSBWorldSync.GetUnityObjects<CustomNomaiRemoteCameraStreaming>())
{
Destroy(streaming);
}
WorldObjectManager.SetNotReady();
}
}
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}