2020-07-28 15:59:24 +02:00
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using UnityEngine;
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2020-05-19 19:41:33 +02:00
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namespace QSB.TransformSync
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{
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2020-07-28 15:59:24 +02:00
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public class PlayerHUDMarker : HUDDistanceMarker
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2020-05-19 19:41:33 +02:00
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{
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2020-08-08 12:25:09 +02:00
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private PlayerInfo _player;
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2020-05-19 19:41:33 +02:00
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private bool _isReady;
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protected override void InitCanvasMarker()
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{
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2020-07-28 00:13:43 +01:00
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_markerRadius = 2f;
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2020-05-19 19:41:33 +02:00
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_markerTarget = new GameObject().transform;
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_markerTarget.parent = transform;
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2020-07-28 00:13:43 +01:00
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2020-08-08 13:53:57 +01:00
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_markerTarget.localPosition = Vector3.up * 2;
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2020-05-19 19:41:33 +02:00
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}
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2020-08-08 12:25:09 +02:00
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public void Init(PlayerInfo player)
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2020-05-19 19:41:33 +02:00
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{
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2020-08-08 12:25:09 +02:00
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_player = player;
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2020-05-19 19:41:33 +02:00
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_isReady = true;
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}
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protected override void RefreshOwnVisibility()
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{
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if (_canvasMarker != null)
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{
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_canvasMarker.SetVisibility(true);
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}
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}
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2020-07-28 15:59:24 +02:00
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private void Update()
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2020-05-19 19:41:33 +02:00
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{
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2020-08-08 12:25:09 +02:00
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if (!_isReady || !_player.IsReady)
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2020-05-19 19:41:33 +02:00
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{
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2020-07-28 15:59:24 +02:00
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return;
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2020-05-19 19:41:33 +02:00
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}
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2020-08-08 12:25:09 +02:00
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_markerLabel = _player.Name;
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2020-07-28 15:59:24 +02:00
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_isReady = false;
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base.InitCanvasMarker();
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2020-05-19 19:41:33 +02:00
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}
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}
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}
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