quantum-space-buddies/QSB/JellyfishSync/WorldObjects/QSBJellyfish.cs

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using Cysharp.Threading.Tasks;
using Mirror;
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using QSB.JellyfishSync.Messages;
using QSB.JellyfishSync.TransformSync;
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using QSB.Messaging;
using QSB.Utility.LinkedWorldObject;
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using QSB.WorldSync;
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using System.Threading;
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namespace QSB.JellyfishSync.WorldObjects;
public class QSBJellyfish : WorldObject<JellyfishController>, ILinkedWorldObject<JellyfishTransformSync>
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{
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public override bool ShouldDisplayDebug() => false;
public JellyfishTransformSync NetworkBehaviour { get; private set; }
public void LinkTo(NetworkBehaviour networkBehaviour) => NetworkBehaviour = (JellyfishTransformSync)networkBehaviour;
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public override async UniTask Init(CancellationToken ct)
{
if (QSBCore.IsHost)
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{
this.SpawnLinked(QSBNetworkManager.singleton.JellyfishPrefab);
}
else
{
await this.WaitForLink(ct);
}
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}
public override void OnRemoval()
{
if (QSBCore.IsHost)
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{
NetworkServer.Destroy(NetworkBehaviour.gameObject);
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}
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}
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public override void SendInitialState(uint to) =>
this.SendMessage(new JellyfishRisingMessage(AttachedObject._isRising) { To = to });
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public void SetIsRising(bool value)
{
if (AttachedObject._isRising == value)
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{
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return;
}
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AttachedObject._isRising = value;
AttachedObject._attractiveFluidVolume.SetVolumeActivation(!value);
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}
}