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using Cysharp.Threading.Tasks;
using Mirror;
using QSB.EchoesOfTheEye.EclipseDoors.VariableSync;
using QSB.EchoesOfTheEye.EclipseDoors.WorldObjects;
using QSB.Utility;
using QSB.Utility.VariableSync;
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using QSB.WorldSync;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
namespace QSB.EchoesOfTheEye.EclipseDoors;
internal class DoorManager : WorldObjectManager
{
public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
public override bool DlcOnly => true;
public static readonly List<EclipseDoorController> Doors = new();
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
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await QSBWorldSync.InitWithVariableSync<QSBEclipseDoorController, EclipseDoorController, EclipseDoorVariableSyncer>(ct, QSBNetworkManager.singleton.DoorPrefab);
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}
}