2021-08-26 08:51:33 +01:00
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using QSB.Utility;
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using QuantumUNET;
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using UnityEngine;
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using UnityEngine.Networking;
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2021-08-24 21:08:55 +01:00
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using UnityEngine.UI;
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2021-06-04 11:31:09 +01:00
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namespace QSB.Menus
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{
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class MenuManager : MonoBehaviour
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{
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private IMenuAPI MenuApi => QSBCore.MenuApi;
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private PopupMenu PopupMenu;
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private Button HostButton;
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private GameObject ClientButton;
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private Button DisconnectButton;
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private PopupMenu InfoPopup;
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public void Start()
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{
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MakeTitleMenus();
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QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
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QSBNetworkManager.Instance.OnClientConnected += OnConnected;
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QSBNetworkManager.Instance.OnClientDisconnected += OnDisconnected;
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}
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void OnSceneLoaded(OWScene oldScene, OWScene newScene, bool isUniverse)
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{
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if (isUniverse)
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{
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InitPauseMenus();
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return;
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}
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if (newScene == OWScene.TitleScreen)
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{
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MakeTitleMenus();
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}
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}
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private void InitPauseMenus()
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{
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PopupMenu = MenuApi.MakeInputFieldPopup("IP Address", "IP Address", "Connect", "Cancel");
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PopupMenu.OnPopupConfirm += Connect;
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InfoPopup = MenuApi.MakeInfoPopup("you forgot to set the text!!!", "you dumpty!!!");
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HostButton = MenuApi.PauseMenu_MakeSimpleButton("MULTIPLAYER (HOST)");
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HostButton.onClick.AddListener(Host);
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ClientButton = MenuApi.PauseMenu_MakeMenuOpenButton("MULTIPLAYER (CONNECT)", PopupMenu);
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DisconnectButton = MenuApi.PauseMenu_MakeSimpleButton("DISCONNECT");
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DisconnectButton.onClick.AddListener(Disconnect);
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DisconnectButton.gameObject.SetActive(false);
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DisconnectButton.GetComponent<CanvasGroup>().alpha = 1f;
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}
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private void MakeTitleMenus()
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{
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PopupMenu = MenuApi.MakeInputFieldPopup("IP Address", "IP Address", "Connect", "Cancel");
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PopupMenu.OnPopupConfirm += Connect;
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InfoPopup = MenuApi.MakeInfoPopup("you forgot to set the text!!!", "you dumpty!!!");
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HostButton = MenuApi.TitleScreen_MakeSimpleButton("MULTIPLAYER (HOST)");
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HostButton.onClick.AddListener(Host);
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ClientButton = MenuApi.TitleScreen_MakeMenuOpenButton("MULTIPLAYER (CONNECT)", PopupMenu);
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DisconnectButton = MenuApi.TitleScreen_MakeSimpleButton("DISCONNECT");
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DisconnectButton.onClick.AddListener(Disconnect);
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DisconnectButton.gameObject.SetActive(false);
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DisconnectButton.GetComponent<CanvasGroup>().alpha = 1f;
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}
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private void Disconnect()
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{
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QSBNetworkManager.Instance.StopHost();
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DisconnectButton.gameObject.SetActive(false);
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ClientButton.SetActive(true);
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HostButton.gameObject.SetActive(true);
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}
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private void Host()
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{
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QSBNetworkManager.Instance.StartHost();
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DisconnectButton.gameObject.SetActive(true);
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DisconnectButton.GetComponent<CanvasGroup>().alpha = 1f;
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ClientButton.SetActive(false);
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HostButton.gameObject.SetActive(false);
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}
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private void Connect()
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{
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QSBNetworkManager.Instance.networkAddress = (PopupMenu as PopupInputMenu).GetInputText();
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QSBNetworkManager.Instance.StartClient();
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DisconnectButton.transform.GetChild(0).GetChild(1).GetComponent<Text>().text = "CONNECTING... (STOP)";
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DisconnectButton.gameObject.SetActive(true);
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DisconnectButton.GetComponent<CanvasGroup>().alpha = 1f;
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ClientButton.SetActive(false);
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HostButton.gameObject.SetActive(false);
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}
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private void OnConnected()
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{
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DebugLog.DebugWrite($"ON CONNECTED");
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DisconnectButton.transform.GetChild(0).GetChild(1).GetComponent<Text>().text = "DISCONNECT";
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}
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private void OnDisconnected(NetworkError error)
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{
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if (error == NetworkError.Ok)
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{
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return;
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}
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InfoPopup.SetUpPopup($"Client Disconnected. Reason : {error}", InputLibrary.menuConfirm, InputLibrary.cancel, new ScreenPrompt("OK"), null, true, false);
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InfoPopup.EnableMenu(true);
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DisconnectButton.gameObject.SetActive(false);
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ClientButton.SetActive(true);
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HostButton.gameObject.SetActive(true);
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}
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}
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}
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