quantum-space-buddies/QSB/OwnershipSync/IOwnedWorldObject.cs

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using QSB.WorldSync;
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namespace QSB.OwnershipSync;
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/// <summary>
/// a world object that has an owner
/// </summary>
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public interface IOwnedWorldObject : IWorldObject
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{
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/// <summary>
/// 0 = owned by no one
/// </summary>
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public uint Owner { get; set; }
/// <summary>
/// can the world object be owned by this client
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/// </summary>
public bool CanOwn { get; }
}