quantum-space-buddies/QSB/QuantumSync/Events/MultiStateChangeEvent.cs

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2020-12-23 11:26:47 +00:00
using QSB.Events;
namespace QSB.QuantumSync.Events
{
public class MultiStateChangeEvent : QSBEvent<MultiStateChangeMessage>
{
public override QSB.Events.EventType Type => QSB.Events.EventType.MultiStateChange;
public override void SetupListener() => GlobalMessenger<int, int>.AddListener(EventNames.QSBMultiStateChange, Handler);
public override void CloseListener() => GlobalMessenger<int, int>.RemoveListener(EventNames.QSBMultiStateChange, Handler);
private void Handler(int objid, int stateIndex) => SendEvent(CreateMessage(objid, stateIndex));
private MultiStateChangeMessage CreateMessage(int objid, int stateIndex) => new MultiStateChangeMessage
{
AboutId = LocalPlayerId,
ObjectId = objid,
StateIndex = stateIndex
};
public override void OnReceiveRemote(bool server, MultiStateChangeMessage message)
{
if (!QSBCore.HasWokenUp)
{
return;
}
}
}
}