quantum-space-buddies/QSB/ConversationSync/CameraFacingBillboard.cs

34 lines
821 B
C#
Raw Normal View History

2021-09-27 15:54:15 +00:00
using UnityEngine;
namespace QSB.ConversationSync
2021-09-27 15:54:15 +00:00
{
public class CameraFacingBillboard : MonoBehaviour
{
private OWCamera _activeCam;
2021-09-27 15:54:15 +00:00
private void Awake()
=> GlobalMessenger<OWCamera>.AddListener("SwitchActiveCamera", OnSwitchActiveCamera);
2021-09-27 15:54:15 +00:00
private void Start()
{
_activeCam = Locator.GetActiveCamera();
UpdateRotation();
}
2021-09-27 15:54:15 +00:00
private void OnDestroy()
=> GlobalMessenger<OWCamera>.RemoveListener("SwitchActiveCamera", OnSwitchActiveCamera);
2021-09-27 15:54:15 +00:00
private void OnSwitchActiveCamera(OWCamera activeCamera)
{
_activeCam = activeCamera;
UpdateRotation();
}
2021-09-27 15:54:15 +00:00
private void LateUpdate()
=> UpdateRotation();
2021-09-27 15:54:15 +00:00
private void UpdateRotation()
=> transform.LookAt(transform.position + (_activeCam.transform.rotation * Vector3.forward), _activeCam.transform.rotation * Vector3.up);
}
}