quantum-space-buddies/QSB/WorldSync/Events/WorldObjectMessage.cs

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using QSB.Messaging;
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using QSB.QuantumUNET;
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using UnityEngine.Networking;
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namespace QSB.WorldSync.Events
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{
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public class WorldObjectMessage : PlayerMessage
{
public int ObjectId { get; set; }
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public override void Deserialize(QSBNetworkReader reader)
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{
base.Deserialize(reader);
ObjectId = reader.ReadInt32();
}
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public override void Serialize(QSBNetworkWriter writer)
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{
base.Serialize(writer);
writer.Write(ObjectId);
}
}
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}