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using Cysharp.Threading.Tasks;
using QSB.WorldSync;
using System.Threading;
namespace QSB.EyeOfTheUniverse.Tomb;
internal class TombManager : WorldObjectManager
{
public override bool DlcOnly => true;
public override WorldObjectScene WorldObjectScene => WorldObjectScene.Eye;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
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// sike!! no worldobjects here
var tomb = QSBWorldSync.GetUnityObject<EyeTombController>();
tomb.gameObject.AddComponent<EyeTombWatcher>();
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}
}