quantum-space-buddies/QSB/WorldSync/QSBOWRigidbody.cs

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namespace QSB.WorldSync;
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/// <summary>
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/// todo make sure this isn't totally broken in weird esoteric cases oh god oh fuck
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/// </summary>
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public class QSBOWRigidbody : WorldObject<OWRigidbody>
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{
public override bool ShouldDisplayDebug() => false;
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}