2021-04-27 21:49:12 +00:00
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using OWML.Utils;
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2021-04-26 13:30:21 +00:00
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using QSB.Player;
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using System.Collections.Generic;
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2021-04-29 17:30:45 +00:00
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namespace QSB.Animation.NPC.WorldObjects
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2021-04-26 13:30:21 +00:00
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{
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2021-04-29 17:30:45 +00:00
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internal class QSBCharacterAnimController : NpcAnimController<CharacterAnimController>
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2021-04-26 13:30:21 +00:00
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{
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2021-11-20 19:49:50 +00:00
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private readonly List<PlayerInfo> _playersInHeadZone = new();
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2021-04-26 13:30:21 +00:00
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2021-06-19 10:26:05 +00:00
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public List<PlayerInfo> GetPlayersInHeadZone()
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2021-04-26 13:30:21 +00:00
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=> _playersInHeadZone;
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public void AddPlayerToHeadZone(PlayerInfo player)
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{
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if (_playersInHeadZone.Contains(player))
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{
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return;
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}
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2021-06-18 21:38:32 +00:00
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2021-06-19 10:26:05 +00:00
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_playersInHeadZone.Add(player);
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2021-04-26 13:30:21 +00:00
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}
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public void RemovePlayerFromHeadZone(PlayerInfo player)
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{
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if (!_playersInHeadZone.Contains(player))
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{
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return;
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}
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2021-06-18 21:38:32 +00:00
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2021-04-26 13:30:21 +00:00
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_playersInHeadZone.Remove(player);
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}
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2021-06-19 10:26:05 +00:00
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public override CharacterDialogueTree GetDialogueTree()
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2021-04-29 17:30:45 +00:00
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=> AttachedObject.GetValue<CharacterDialogueTree>("_dialogueTree");
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2021-04-29 19:59:25 +00:00
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2021-06-19 10:26:05 +00:00
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public override bool InConversation()
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2021-04-29 19:59:25 +00:00
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=> AttachedObject.GetValue<bool>("_inConversation");
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2021-04-26 13:30:21 +00:00
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}
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}
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