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using Cysharp.Threading.Tasks;
using QSB.CampfireSync.WorldObjects;
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using QSB.WorldSync;
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using System.Threading;
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namespace QSB.CampfireSync;
internal class CampfireManager : WorldObjectManager
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{
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.Both;
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
=> QSBWorldSync.Init<QSBCampfire, Campfire>();
}