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using UnityEngine.Networking;
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namespace QSB.Messaging
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{
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public class PlayerMessage : MessageBase
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{
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public uint FromId { get; set; }
public uint AboutId { get; set; }
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public override void Deserialize(NetworkReader reader)
{
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FromId = reader.ReadUInt32();
AboutId = reader.ReadUInt32();
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}
public override void Serialize(NetworkWriter writer)
{
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writer.Write(FromId);
writer.Write(AboutId);
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}
}
}