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using QSB.Player;
using QSB.SectorSync;
using QSB.Syncs.RigidbodySync;
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using QSB.Utility;
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using QSB.WorldSync;
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using UnityEngine;
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namespace QSB.ShipSync.TransformSync
{
public class ShipTransformSync : SectoredRigidbodySync
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{
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public static ShipTransformSync LocalInstance { get; private set; }
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public override bool IsReady
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=> Locator.GetShipBody() != null
&& WorldObjectManager.AllReady;
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public override void Start()
{
base.Start();
LocalInstance = this;
}
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protected override Component InitLocalTransform() => throw new System.NotImplementedException();
protected override Component InitRemoteTransform() => throw new System.NotImplementedException();
protected override OWRigidbody GetRigidbody()
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{
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SectorSync.Init(Locator.GetShipDetector().GetComponent<SectorDetector>(), this);
return Locator.GetShipBody();
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}
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protected override bool UpdateTransform()
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{
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if (HasAuthority && ShipManager.Instance.CurrentFlyer != QSBPlayerManager.LocalPlayerId && ShipManager.Instance.CurrentFlyer != uint.MaxValue)
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{
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DebugLog.ToConsole("Warning - Has authority, but is not current flyer!", OWML.Common.MessageType.Warning);
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return false;
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}
if (!HasAuthority && ShipManager.Instance.CurrentFlyer == QSBPlayerManager.LocalPlayerId)
{
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DebugLog.ToConsole($"Warning - Doesn't have authority, but is current flyer!", OWML.Common.MessageType.Warning);
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return false;
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}
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return base.UpdateTransform();
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}
public override TargetType Type => TargetType.Ship;
public override bool UseInterpolation => true;
protected override float DistanceLeeway => 20f;
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}
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}