2020-12-23 12:58:45 +00:00
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using UnityEngine;
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2021-12-02 19:17:28 -08:00
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namespace QuantumUNET.Messages
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2020-12-23 12:58:45 +00:00
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{
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2021-10-13 18:09:16 +01:00
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public delegate GameObject QSpawnDelegate(Vector3 position, int assetId);
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2020-12-23 12:58:45 +00:00
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}
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