quantum-space-buddies/QSB/TriggerSync/WorldObjects/QSBEyeShuttleTrigger.cs

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2022-01-13 16:38:34 +00:00
using QSB.Player;
namespace QSB.TriggerSync.WorldObjects
{
public class QSBEyeShuttleTrigger : QSBTrigger<EyeShuttleController>
{
protected override void OnEnter(PlayerInfo player)
=> player.IsInEyeShuttle = true;
protected override void OnExit(PlayerInfo player)
=> player.IsInEyeShuttle = false;
}
}