quantum-space-buddies/QSB/DeathSync/DeathPatches.cs

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using QSB.Events;
using System.Linq;
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namespace QSB.DeathSync
{
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public class DeathPatches : QSBPatch
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{
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public override QSBPatchTypes Type => QSBPatchTypes.OnModStart;
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public static bool PreFinishDeathSequence(DeathType deathType)
{
if (RespawnOnDeath.Instance.AllowedDeathTypes.Contains(deathType))
{
// Allow real death
return true;
}
RespawnOnDeath.Instance.ResetShip();
RespawnOnDeath.Instance.ResetPlayer();
// Prevent original death method from running.
return false;
}
public static void BroadcastDeath(DeathType deathType)
{
GlobalMessenger<DeathType>.FireEvent(EventNames.QSBPlayerDeath, deathType);
}
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public override void DoPatches()
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{
QSB.Helper.HarmonyHelper.AddPrefix<DeathManager>("KillPlayer", typeof(DeathPatches), nameof(PreFinishDeathSequence));
QSB.Helper.HarmonyHelper.AddPostfix<DeathManager>("KillPlayer", typeof(DeathPatches), nameof(BroadcastDeath));
}
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}
}