quantum-space-buddies/QSB/Player/PlayerAttachWatcher.cs

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using HarmonyLib;
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using QSB.Patches;
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namespace QSB.Player;
[HarmonyPatch(typeof(PlayerAttachPoint))]
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internal class PlayerAttachWatcher : QSBPatch
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{
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public override QSBPatchTypes Type => QSBPatchTypes.OnModStart;
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public static PlayerAttachPoint Current { get; private set; }
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[HarmonyPrefix]
[HarmonyPatch(nameof(PlayerAttachPoint.AttachPlayer))]
private static void AttachPlayer(PlayerAttachPoint __instance)
{
if (Current != null)
{
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Current.DetachPlayer();
}
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Current = __instance;
}
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[HarmonyPrefix]
[HarmonyPatch(nameof(PlayerAttachPoint.DetachPlayer))]
private static void DetachPlayer(PlayerAttachPoint __instance)
{
if (!__instance.enabled)
{
return;
}
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Current = null;
}
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}