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using QSB.EchoesOfTheEye.WineCellar.Messages;
using QSB.Messaging;
using QSB.WorldSync;
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namespace QSB.EchoesOfTheEye.WineCellar.WorldObjects;
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public class QSBWineCellarSwitch : WorldObject<WineCellarSwitch>
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{
public override void SendInitialState(uint to)
{
if (AttachedObject.enabled)
{
this.SendMessage(new WineCellarSwitchMessage { To = to });
}
}
}