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namespace QSB.Messaging;
/// <summary>
/// global messenger events built into outer wilds
/// that are also used by qsb.
/// <para/>
/// don't change unless they change in-game!
/// </summary>
public static class OWEvents
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{
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public const string TurnOnFlashlight = nameof(TurnOnFlashlight);
public const string TurnOffFlashlight = nameof(TurnOffFlashlight);
public const string ProbeLauncherEquipped = nameof(ProbeLauncherEquipped);
public const string ProbeLauncherUnequipped = nameof(ProbeLauncherUnequipped);
public const string EquipSignalscope = nameof(EquipSignalscope);
public const string UnequipSignalscope = nameof(UnequipSignalscope);
public const string SuitUp = nameof(SuitUp);
public const string RemoveSuit = nameof(RemoveSuit);
public const string EquipTranslator = nameof(EquipTranslator);
public const string UnequipTranslator = nameof(UnequipTranslator);
public const string WakeUp = nameof(WakeUp);
public const string PlayerEnterQuantumMoon = nameof(PlayerEnterQuantumMoon);
public const string PlayerExitQuantumMoon = nameof(PlayerExitQuantumMoon);
public const string EnterRoastingMode = nameof(EnterRoastingMode);
public const string ExitRoastingMode = nameof(ExitRoastingMode);
public const string EnterFlightConsole = nameof(EnterFlightConsole);
public const string ExitFlightConsole = nameof(ExitFlightConsole);
public const string EnterShip = nameof(EnterShip);
public const string ExitShip = nameof(ExitShip);
public const string EyeStateChanged = nameof(EyeStateChanged);
public const string FlickerOffAndOn = nameof(FlickerOffAndOn);
public const string EnterDreamWorld = nameof(EnterDreamWorld);
public const string ExitDreamWorld = nameof(ExitDreamWorld);
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public const string EnterRemoteFlightConsole = nameof(EnterRemoteFlightConsole);
public const string ExitRemoteFlightConsole = nameof(ExitRemoteFlightConsole);
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public const string ProbeSnapshotRemoved = "Probe Snapshot Removed"; // pain
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public const string StartShipIgnition = nameof(StartShipIgnition);
public const string CompleteShipIgnition = nameof(CompleteShipIgnition);
public const string CancelShipIgnition = nameof(CancelShipIgnition);
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public const string ProbeEnterQuantumMoon = nameof(ProbeEnterQuantumMoon);
public const string ProbeExitQuantumMoon = nameof(ProbeExitQuantumMoon);
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public const string EnterCloak = nameof(EnterCloak);
public const string ExitCloak = nameof(ExitCloak);
}