2020-12-20 10:56:15 +00:00
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using OWML.Utils;
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2021-06-19 14:35:40 +00:00
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using QSB.ShipSync;
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2020-12-08 09:31:29 +00:00
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using UnityEngine;
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2020-03-14 20:42:43 +00:00
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2020-07-30 20:27:14 +00:00
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namespace QSB.Utility
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2020-03-14 20:42:43 +00:00
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{
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2020-12-02 21:23:01 +00:00
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public class DebugActions : MonoBehaviour
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{
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private void GoToVessel()
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{
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var spawnPoint = GameObject.Find("Spawn_Vessel").GetComponent<SpawnPoint>();
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2020-03-14 20:42:43 +00:00
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2020-12-02 21:23:01 +00:00
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var playerBody = Locator.GetPlayerBody();
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playerBody.WarpToPositionRotation(spawnPoint.transform.position, spawnPoint.transform.rotation);
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playerBody.SetVelocity(spawnPoint.GetPointVelocity());
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}
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2020-03-14 20:42:43 +00:00
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2020-12-02 21:23:01 +00:00
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private void InsertWarpCore()
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{
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var warpCore = GameObject.Find("Prefab_NOM_WarpCoreVessel").GetComponent<WarpCoreItem>();
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var socket = GameObject.Find("Interactibles_VesselBridge").GetComponentInChildren<WarpCoreSocket>();
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socket.PlaceIntoSocket(warpCore);
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2020-12-08 09:31:29 +00:00
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var bridgeVolume = FindObjectOfType<VesselWarpController>().GetValue<OWTriggerVolume>("_bridgeVolume");
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bridgeVolume.AddObjectToVolume(Locator.GetPlayerDetector());
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bridgeVolume.AddObjectToVolume(Locator.GetPlayerCameraDetector());
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2020-12-02 21:23:01 +00:00
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}
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2020-03-14 20:42:43 +00:00
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2021-06-19 14:35:40 +00:00
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private void DamageShipElectricalSystem()
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{
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ShipManager.Instance.ShipElectricalComponent.SetDamaged(true);
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}
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2020-12-14 20:41:56 +00:00
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public void Update()
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{
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2020-12-14 16:24:52 +00:00
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if (!QSBCore.DebugMode)
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2020-12-02 21:23:01 +00:00
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{
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return;
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}
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2021-06-18 21:38:32 +00:00
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2021-06-19 14:35:40 +00:00
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if (Input.GetKeyDown(KeyCode.Keypad4))
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{
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DamageShipElectricalSystem();
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}
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2021-03-28 13:19:26 +00:00
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if (Input.GetKeyDown(KeyCode.Keypad7))
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2020-12-02 21:23:01 +00:00
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{
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GoToVessel();
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}
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2021-06-18 21:38:32 +00:00
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2021-03-28 13:19:26 +00:00
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if (Input.GetKeyDown(KeyCode.Keypad8))
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2020-12-02 21:23:01 +00:00
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{
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InsertWarpCore();
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}
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2021-06-18 21:38:32 +00:00
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2021-03-28 13:19:26 +00:00
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if (Input.GetKeyDown(KeyCode.Keypad9))
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2020-12-02 21:23:01 +00:00
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{
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2020-12-14 20:41:56 +00:00
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LoadManager.LoadSceneAsync(OWScene.EyeOfTheUniverse, true, LoadManager.FadeType.ToWhite);
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2020-12-02 21:23:01 +00:00
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}
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}
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}
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2020-11-28 09:55:25 +00:00
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}
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