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using QSB.Utility;
using QSB.WorldSync;
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namespace QSB.TornadoSync.WorldObjects
{
public class QSBTornado : WorldObject<TornadoController>
{
public override void Init(TornadoController attachedObject, int id)
{
ObjectId = id;
AttachedObject = attachedObject;
}
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public bool FormState
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{
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get => AttachedObject._tornadoRoot.activeSelf // forming or formed or collapsing
&& !AttachedObject._tornadoCollapsing; // and not collapsing
set
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{
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if (FormState == value)
{
return;
}
if (value)
{
AttachedObject._tornadoCollapsing = false;
AttachedObject.StartFormation();
DebugLog.DebugWrite($"{LogName} form");
}
else
{
AttachedObject._secondsUntilFormation = 0;
AttachedObject.StartCollapse();
DebugLog.DebugWrite($"{LogName} collapse");
}
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}
}
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}
}