quantum-space-buddies/QSB/Utility/RepeatingManager.cs

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using System.Collections.Generic;
using UnityEngine;
namespace QSB.Utility
{
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internal class RepeatingManager : MonoBehaviour
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{
public static List<IRepeating> Repeatings = new List<IRepeating>();
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private const float TimeInterval = 0.4f;
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private float _checkTimer = TimeInterval;
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private void Update()
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{
_checkTimer += Time.unscaledDeltaTime;
if (_checkTimer < TimeInterval)
{
return;
}
foreach (var repeat in Repeatings)
{
repeat.Invoke();
}
_checkTimer = 0;
}
}
}