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using OWML.Common;
using QSB.Utility;
using UnityEngine;
namespace QSB.Tools
{
public class QSBProbe : MonoBehaviour
{
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private PlayerInfo _player;
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public void Init(PlayerInfo player)
{
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_player = player;
}
public void Activate()
{
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DebugLog.ToConsole($"Activating {_player.Name}'s probe.", MessageType.Info);
gameObject.SetActive(true);
}
public void Deactivate()
{
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DebugLog.ToConsole($"Deactivating {_player.Name}'s probe.", MessageType.Info);
gameObject.SetActive(false);
}
}
}