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13 lines
343 B
C#
13 lines
343 B
C#
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using QuantumUNET.Transport;
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namespace QuantumUNET.Messages
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{
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internal class QObjectSpawnFinishedMessage : QMessageBase
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{
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public uint State;
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public override void Serialize(QNetworkWriter writer) => writer.WritePackedUInt32(State);
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public override void Deserialize(QNetworkReader reader) => State = reader.ReadPackedUInt32();
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}
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}
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