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using QSB.Events;
using QSB.Messaging;
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using QSB.Utility;
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namespace QSB.ConversationSync
{
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public class ConversationEvent : QSBEvent<ConversationMessage>
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{
public override EventType Type => EventType.Conversation;
public override void SetupListener() => GlobalMessenger<uint, string, ConversationType>.AddListener(EventNames.QSBConversation, Handler);
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public override void CloseListener() => GlobalMessenger<uint, string, ConversationType>.RemoveListener(EventNames.QSBConversation, Handler);
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private void Handler(uint id, string message, ConversationType type) => SendEvent(CreateMessage(id, message, type));
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private ConversationMessage CreateMessage(uint id, string message, ConversationType type) => new ConversationMessage
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{
AboutId = LocalPlayerId,
ObjectId = (int)id,
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Type = type,
Message = message
};
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public override void OnReceiveRemote(ConversationMessage message)
{
switch (message.Type)
{
case ConversationType.Character:
var translated = TextTranslation.Translate(message.Message).Trim();
DebugLog.DebugWrite($"CHARACTER id [{message.ObjectId}] text [{translated}]");
break;
case ConversationType.Player:
ConversationManager.Instance.DisplayPlayerConversationBox((uint)message.ObjectId, message.Message);
break;
}
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}
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}
}