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using QSB.Messaging;
using UnityEngine.Networking;
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namespace QSB.MessagesCore
{
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public class FloatMessage : PlayerMessage
{
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public float Value;
public override void Deserialize(NetworkReader reader)
{
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base.Deserialize(reader);
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Value = reader.ReadSingle();
}
public override void Serialize(NetworkWriter writer)
{
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base.Serialize(writer);
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writer.Write(Value);
}
}
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}