2020-11-08 14:41:16 +00:00
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using UnityEngine.Networking;
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2020-11-08 16:10:10 +00:00
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namespace QSB.Animation.Events
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2020-11-08 14:41:16 +00:00
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{
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class QSBAnimationMessage : MessageBase
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{
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public NetworkInstanceId netId;
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public int stateHash;
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public float normalizedTime;
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public byte[] parameters;
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public override void Deserialize(NetworkReader reader)
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{
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netId = reader.ReadNetworkId();
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stateHash = (int)reader.ReadPackedUInt32();
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normalizedTime = reader.ReadSingle();
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parameters = reader.ReadBytesAndSize();
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}
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write(netId);
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writer.WritePackedUInt32((uint)stateHash);
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writer.Write(normalizedTime);
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if (parameters == null)
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{
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writer.WriteBytesAndSize(parameters, 0);
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}
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else
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{
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writer.WriteBytesAndSize(parameters, parameters.Length);
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}
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}
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}
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}
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