2022-01-15 06:54:18 +00:00
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using Mirror;
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using OWML.Common;
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2021-08-09 10:49:58 +00:00
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using QSB.ClientServerStateSync;
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2022-02-05 10:50:13 +00:00
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using QSB.ClientServerStateSync.Messages;
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2021-02-10 19:34:41 +00:00
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using QSB.DeathSync;
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2021-06-11 13:34:27 +00:00
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using QSB.Inputs;
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2021-12-24 01:07:29 +00:00
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using QSB.Messaging;
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2021-08-08 19:02:46 +00:00
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using QSB.Player;
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2021-12-24 01:07:29 +00:00
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using QSB.Player.Messages;
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using QSB.TimeSync.Messages;
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2022-11-21 21:30:43 +00:00
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using QSB.TimeSync.Patches;
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2021-02-10 19:34:41 +00:00
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using QSB.Utility;
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2022-08-03 04:19:23 +00:00
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using QSB.WorldSync;
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2021-08-08 19:02:46 +00:00
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using System;
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2021-08-09 10:49:58 +00:00
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using UnityEngine;
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2020-02-14 21:14:24 +00:00
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2022-03-03 03:46:33 +00:00
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namespace QSB.TimeSync;
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2020-12-02 21:29:53 +00:00
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2023-03-09 16:02:05 +00:00
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public class WakeUpSync : MonoBehaviour, IAddComponentOnStart
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2022-03-03 03:46:33 +00:00
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{
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public static WakeUpSync LocalInstance { get; private set; }
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2020-12-03 08:28:05 +00:00
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2022-03-03 03:46:33 +00:00
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private const float PauseOrFastForwardThreshold = 1.0f;
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private const float TimescaleBounds = 0.3f;
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2020-12-02 21:29:53 +00:00
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2022-03-03 03:46:33 +00:00
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private const float MaxFastForwardSpeed = 60f;
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private const float MaxFastForwardDiff = 20f;
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private const float MinFastForwardSpeed = 2f;
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2020-12-02 21:29:53 +00:00
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2022-03-03 03:46:33 +00:00
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public enum State { NotLoaded, Loaded, FastForwarding, Pausing }
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2020-12-02 21:29:53 +00:00
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2022-03-03 03:46:33 +00:00
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public State CurrentState { get; private set; } = State.NotLoaded;
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public Enum CurrentReason { get; private set; }
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2021-11-11 19:34:25 +00:00
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2022-03-03 03:46:33 +00:00
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private float _sendTimer;
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private float _serverTime;
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private int _serverLoopCount;
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2023-04-26 21:10:11 +00:00
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public bool HasWokenUp;
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2021-11-11 19:34:25 +00:00
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2022-03-03 03:46:33 +00:00
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public void OnDisconnect()
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{
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OWTime.SetTimeScale(1f);
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OWTime.SetMaxDeltaTime(0.06666667f);
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Locator.GetActiveCamera().enabled = true;
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CurrentState = State.NotLoaded;
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CurrentReason = null;
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Physics.SyncTransforms();
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SpinnerUI.Hide();
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TimeSyncUI.Stop();
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QSBInputManager.Instance.SetInputsEnabled(true);
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}
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2022-02-27 12:40:44 +00:00
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2022-03-03 03:46:33 +00:00
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public void Start()
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{
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if (QSBSceneManager.IsInUniverse)
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2020-12-02 21:29:53 +00:00
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{
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2022-03-03 03:46:33 +00:00
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Init();
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}
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2020-12-02 21:29:53 +00:00
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2022-03-03 03:46:33 +00:00
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QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
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2021-06-18 21:38:32 +00:00
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2022-03-03 03:46:33 +00:00
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GlobalMessenger.AddListener(OWEvents.WakeUp, OnWakeUp);
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}
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2020-12-02 21:29:53 +00:00
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2022-03-03 03:46:33 +00:00
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public float GetTimeDifference()
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{
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2024-05-05 19:19:10 +00:00
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if (QSBCore.IsHost)
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{
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return 0f;
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}
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2022-08-14 23:01:27 +00:00
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var myTime = Time.timeSinceLevelLoad;
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2022-03-03 03:46:33 +00:00
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return myTime - _serverTime;
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}
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2020-12-02 21:29:53 +00:00
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2022-03-03 03:46:33 +00:00
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private void OnWakeUp()
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{
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DebugLog.DebugWrite($"OnWakeUp", MessageType.Info);
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if (QSBCore.IsHost)
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2021-03-25 23:07:53 +00:00
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{
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2023-04-26 21:10:11 +00:00
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new ServerStateMessage(ServerState.InSolarSystem).Send();
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2022-03-03 03:46:33 +00:00
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RespawnOnDeath.Instance.Init();
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2021-03-25 23:07:53 +00:00
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}
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2023-04-26 21:10:11 +00:00
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HasWokenUp = true;
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2022-03-03 03:46:33 +00:00
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}
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public void OnDestroy()
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{
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QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
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GlobalMessenger.RemoveListener(OWEvents.WakeUp, OnWakeUp);
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}
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private void OnSceneLoaded(OWScene oldScene, OWScene newScene, bool isInUniverse)
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{
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2023-04-26 21:10:11 +00:00
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HasWokenUp = false;
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2022-03-03 03:46:33 +00:00
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if (isInUniverse)
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2020-12-02 21:29:53 +00:00
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{
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2022-03-03 03:46:33 +00:00
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if (newScene == OWScene.EyeOfTheUniverse)
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2020-12-02 21:29:53 +00:00
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{
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2023-04-26 21:10:11 +00:00
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HasWokenUp = true;
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2020-12-02 21:29:53 +00:00
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}
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2021-06-18 21:38:32 +00:00
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2023-03-09 16:38:17 +00:00
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LocalInstance = this;
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2022-03-03 03:46:33 +00:00
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Init();
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2020-12-02 21:29:53 +00:00
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}
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2022-03-03 03:46:33 +00:00
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else
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2020-12-02 21:29:53 +00:00
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{
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2023-03-09 16:38:17 +00:00
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LocalInstance = null;
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2022-03-03 03:46:33 +00:00
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CurrentState = State.NotLoaded;
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2020-12-02 21:29:53 +00:00
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}
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2022-03-03 03:46:33 +00:00
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}
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2020-12-02 21:29:53 +00:00
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2022-03-03 03:46:33 +00:00
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private void Init()
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{
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new RequestStateResyncMessage().Send();
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CurrentState = State.Loaded;
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2023-03-09 16:02:05 +00:00
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if (QSBCore.IsHost)
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2020-12-02 21:29:53 +00:00
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{
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2024-05-05 19:19:10 +00:00
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_serverTime = Time.timeSinceLevelLoad;
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2022-03-03 03:46:33 +00:00
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SendServerTime();
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2020-12-02 21:29:53 +00:00
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}
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2022-03-03 03:46:33 +00:00
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else
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2020-12-02 21:29:53 +00:00
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{
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2022-03-03 03:46:33 +00:00
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if (!QSBCore.DebugSettings.AvoidTimeSync)
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2022-02-27 12:40:44 +00:00
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{
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2022-03-03 03:46:33 +00:00
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WakeUpOrSleep();
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2020-12-02 21:29:53 +00:00
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}
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2022-03-11 10:21:27 +00:00
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else
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{
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2022-08-03 04:19:23 +00:00
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// dont bother sleeping, just wake up
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2023-04-26 21:10:11 +00:00
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if (!HasWokenUp)
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2022-03-11 10:21:27 +00:00
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{
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2022-08-03 04:19:23 +00:00
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Delay.RunWhen(() => QSBWorldSync.AllObjectsReady, WakeUp);
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2022-03-11 10:21:27 +00:00
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}
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}
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2020-12-02 21:29:53 +00:00
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}
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2022-03-03 03:46:33 +00:00
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}
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2020-12-02 21:29:53 +00:00
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2022-03-03 03:46:33 +00:00
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private void SendServerTime()
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2022-08-14 23:35:19 +00:00
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=> new ServerTimeMessage(_serverTime, PlayerData.LoadLoopCount(), TimeLoop.GetSecondsRemaining()).Send();
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2020-12-02 21:29:53 +00:00
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2022-08-14 23:35:19 +00:00
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public void OnClientReceiveMessage(float time, int count, float secondsRemaining)
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2022-03-03 03:46:33 +00:00
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{
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_serverTime = time;
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_serverLoopCount = count;
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2022-08-24 23:08:05 +00:00
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// prevents accidental supernova at start of loop
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if (_serverLoopCount == PlayerData.LoadLoopCount())
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{
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2022-08-29 05:21:20 +00:00
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TimeLoop.SetSecondsRemaining(secondsRemaining);
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2022-08-24 23:08:05 +00:00
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}
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2022-03-03 03:46:33 +00:00
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}
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private void WakeUpOrSleep()
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{
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if (CurrentState == State.NotLoaded)
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2020-12-02 21:29:53 +00:00
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{
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2022-03-03 03:46:33 +00:00
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return;
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2020-12-02 21:29:53 +00:00
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}
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2023-03-09 16:02:05 +00:00
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if (PlayerData.LoadLoopCount() != _serverLoopCount && !QSBCore.IsHost)
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2020-12-02 21:29:53 +00:00
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{
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2022-03-03 03:46:33 +00:00
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DebugLog.ToConsole($"Warning - ServerLoopCount is not the same as local loop count! local:{PlayerData.LoadLoopCount()} server:{_serverLoopCount}");
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return;
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}
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2021-06-11 13:34:27 +00:00
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2024-05-05 19:19:10 +00:00
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var diff = GetTimeDifference();
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2022-02-27 12:40:44 +00:00
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2022-08-03 04:04:32 +00:00
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if (ServerStateManager.Instance.GetServerState() is not (ServerState.InSolarSystem or ServerState.InEye))
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2022-03-03 03:46:33 +00:00
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{
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return;
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2022-02-25 06:04:54 +00:00
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}
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2021-06-11 13:34:27 +00:00
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2022-03-03 03:46:33 +00:00
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if (diff > PauseOrFastForwardThreshold)
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2022-02-25 06:04:54 +00:00
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{
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2022-03-03 03:46:33 +00:00
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StartPausing(PauseReason.TooFarAhead);
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}
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2022-08-03 04:04:32 +00:00
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else if (diff < -PauseOrFastForwardThreshold)
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2022-03-03 03:46:33 +00:00
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{
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StartFastForwarding(FastForwardReason.TooFarBehind);
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}
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2022-08-03 04:04:32 +00:00
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else
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{
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2022-08-03 04:19:23 +00:00
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// should only happen from Init so we gotta wait
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2023-04-26 21:10:11 +00:00
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if (!HasWokenUp)
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2022-08-03 04:35:06 +00:00
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{
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Delay.RunWhen(() => QSBWorldSync.AllObjectsReady, WakeUp);
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}
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2022-08-03 04:04:32 +00:00
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}
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2022-03-03 03:46:33 +00:00
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}
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2022-02-27 12:40:44 +00:00
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2022-03-03 03:46:33 +00:00
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private void StartFastForwarding(FastForwardReason reason)
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{
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2024-05-05 19:19:10 +00:00
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if (QSBCore.IsHost)
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{
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DebugLog.ToConsole($"Tried to fast-forward as server??? What???? _serverTime = {_serverTime}, GetTimeDifference() = {GetTimeDifference()}", MessageType.Error);
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return;
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}
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2022-03-03 03:46:33 +00:00
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if (CurrentState == State.FastForwarding)
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{
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2020-12-19 19:06:13 +00:00
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TimeSyncUI.TargetTime = _serverTime;
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2022-03-03 03:46:33 +00:00
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return;
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2020-12-02 21:29:53 +00:00
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}
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2022-08-14 23:01:27 +00:00
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DebugLog.DebugWrite($"START FASTFORWARD (Target:{_serverTime} Current:{Time.timeSinceLevelLoad})", MessageType.Info);
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2022-03-03 03:46:33 +00:00
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if (Locator.GetActiveCamera() != null)
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2020-12-02 21:29:53 +00:00
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{
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2022-02-27 12:40:44 +00:00
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Locator.GetActiveCamera().enabled = false;
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2022-03-03 03:46:33 +00:00
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}
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2021-06-11 13:34:27 +00:00
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2022-03-03 03:46:33 +00:00
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//OWInput.ChangeInputMode(InputMode.None);
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QSBInputManager.Instance.SetInputsEnabled(false);
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2022-02-25 06:04:54 +00:00
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2022-03-03 03:46:33 +00:00
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CurrentState = State.FastForwarding;
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CurrentReason = reason;
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OWTime.SetMaxDeltaTime(0.033333335f);
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TimeSyncUI.TargetTime = _serverTime;
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TimeSyncUI.Start(TimeSyncType.FastForwarding, reason);
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}
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private void StartPausing(PauseReason reason)
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{
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if (CurrentState == State.Pausing)
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{
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2022-01-23 03:14:37 +00:00
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TimeSyncUI.TargetTime = _serverTime;
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2022-03-03 03:46:33 +00:00
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return;
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2020-12-02 21:29:53 +00:00
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}
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2022-08-14 23:01:27 +00:00
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DebugLog.DebugWrite($"START PAUSING (Target:{_serverTime} Current:{Time.timeSinceLevelLoad})", MessageType.Info);
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2022-03-03 03:46:33 +00:00
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Locator.GetActiveCamera().enabled = false;
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2020-12-02 21:29:53 +00:00
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2022-03-03 03:46:33 +00:00
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//OWInput.ChangeInputMode(InputMode.None);
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QSBInputManager.Instance.SetInputsEnabled(false);
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2021-05-25 09:04:07 +00:00
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2022-03-03 03:46:33 +00:00
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OWTime.SetTimeScale(0f);
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CurrentState = State.Pausing;
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CurrentReason = reason;
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SpinnerUI.Show();
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TimeSyncUI.TargetTime = _serverTime;
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TimeSyncUI.Start(TimeSyncType.Pausing, reason);
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}
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2021-05-25 09:04:07 +00:00
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2022-03-03 03:46:33 +00:00
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private void ResetTimeScale()
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{
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OWTime.SetTimeScale(1f);
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|
|
|
OWTime.SetMaxDeltaTime(0.06666667f);
|
|
|
|
|
Locator.GetActiveCamera().enabled = true;
|
|
|
|
|
CurrentState = State.Loaded;
|
|
|
|
|
CurrentReason = null;
|
|
|
|
|
|
|
|
|
|
DebugLog.DebugWrite($"RESET TIMESCALE", MessageType.Info);
|
|
|
|
|
Physics.SyncTransforms();
|
|
|
|
|
SpinnerUI.Hide();
|
|
|
|
|
TimeSyncUI.Stop();
|
|
|
|
|
new RequestStateResyncMessage().Send();
|
|
|
|
|
RespawnOnDeath.Instance.Init();
|
|
|
|
|
|
|
|
|
|
QSBInputManager.Instance.SetInputsEnabled(true);
|
|
|
|
|
|
2023-04-26 21:10:11 +00:00
|
|
|
|
if (!HasWokenUp)
|
2022-03-03 03:46:33 +00:00
|
|
|
|
{
|
|
|
|
|
WakeUp();
|
2020-12-02 21:29:53 +00:00
|
|
|
|
}
|
2022-03-03 03:46:33 +00:00
|
|
|
|
}
|
2020-12-02 21:29:53 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
private void WakeUp()
|
|
|
|
|
=> Locator.GetPlayerCamera().GetComponent<PlayerCameraEffectController>().WakeUp();
|
2021-05-25 09:04:07 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
public void Update()
|
|
|
|
|
{
|
2023-03-09 16:02:05 +00:00
|
|
|
|
if (QSBCore.IsHost)
|
2020-12-02 21:29:53 +00:00
|
|
|
|
{
|
2022-03-03 03:46:33 +00:00
|
|
|
|
UpdateServer();
|
2020-12-02 21:29:53 +00:00
|
|
|
|
}
|
2023-03-09 16:38:17 +00:00
|
|
|
|
else if (NetworkClient.active && QSBSceneManager.IsInUniverse && !QSBCore.DebugSettings.AvoidTimeSync)
|
2020-12-02 21:29:53 +00:00
|
|
|
|
{
|
2022-03-03 03:46:33 +00:00
|
|
|
|
UpdateClient();
|
|
|
|
|
}
|
|
|
|
|
}
|
2021-11-24 22:16:56 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
private void UpdateServer()
|
|
|
|
|
{
|
2022-08-14 23:01:27 +00:00
|
|
|
|
_serverTime = Time.timeSinceLevelLoad;
|
2021-08-08 19:02:46 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
if (ServerStateManager.Instance == null)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
2021-08-08 19:02:46 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
if (QSBPlayerManager.LocalPlayer == null)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
2021-08-08 19:02:46 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
var serverState = ServerStateManager.Instance.GetServerState();
|
|
|
|
|
var clientState = QSBPlayerManager.LocalPlayer.State;
|
2021-10-25 15:31:15 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
if (serverState == ServerState.WaitingForAllPlayersToReady && clientState == ClientState.WaitingForOthersToBeReady)
|
|
|
|
|
{
|
|
|
|
|
if (CurrentState != State.Pausing)
|
2020-12-02 21:29:53 +00:00
|
|
|
|
{
|
2022-03-03 03:46:33 +00:00
|
|
|
|
StartPausing(PauseReason.WaitingForAllPlayersToBeReady);
|
2020-12-02 21:29:53 +00:00
|
|
|
|
}
|
2022-03-03 03:46:33 +00:00
|
|
|
|
}
|
2020-12-02 21:29:53 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
if (CurrentState == State.Pausing && (PauseReason)CurrentReason == PauseReason.WaitingForAllPlayersToBeReady)
|
|
|
|
|
{
|
2022-08-05 19:01:55 +00:00
|
|
|
|
if ((clientState == ClientState.AliveInSolarSystem && serverState == ServerState.InSolarSystem) ||
|
|
|
|
|
(clientState == ClientState.AliveInEye && serverState == ServerState.InEye))
|
2020-12-02 21:29:53 +00:00
|
|
|
|
{
|
2022-03-03 03:46:33 +00:00
|
|
|
|
ResetTimeScale();
|
2020-12-02 21:29:53 +00:00
|
|
|
|
}
|
2022-03-03 03:46:33 +00:00
|
|
|
|
}
|
2020-12-02 21:29:53 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
if (serverState == ServerState.WaitingForAllPlayersToDie && clientState == ClientState.WaitingForOthersToBeReady)
|
|
|
|
|
{
|
|
|
|
|
if (CurrentState == State.Pausing && (PauseReason)CurrentReason == PauseReason.WaitingForAllPlayersToBeReady)
|
2022-02-27 12:40:44 +00:00
|
|
|
|
{
|
2022-03-03 03:46:33 +00:00
|
|
|
|
//?
|
|
|
|
|
DebugLog.ToConsole($"Warning - Server waiting for players to die, but players waiting for ready signal! Assume players correct.", MessageType.Warning);
|
|
|
|
|
new ServerStateMessage(ServerState.WaitingForAllPlayersToReady).Send();
|
2022-02-27 12:40:44 +00:00
|
|
|
|
}
|
2022-02-25 06:04:54 +00:00
|
|
|
|
}
|
2020-12-02 21:29:53 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
if (CurrentState != State.Loaded)
|
2022-02-25 06:04:54 +00:00
|
|
|
|
{
|
2022-03-03 03:46:33 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
2020-12-02 21:29:53 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
_sendTimer += Time.unscaledDeltaTime;
|
|
|
|
|
if (_sendTimer > 1)
|
|
|
|
|
{
|
|
|
|
|
SendServerTime();
|
|
|
|
|
_sendTimer = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
2021-08-08 19:02:46 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
private void UpdateClient()
|
|
|
|
|
{
|
|
|
|
|
_serverTime += Time.unscaledDeltaTime;
|
2022-01-23 03:14:37 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
var serverState = ServerStateManager.Instance.GetServerState();
|
|
|
|
|
var clientState = QSBPlayerManager.LocalPlayer.State;
|
|
|
|
|
var currentScene = QSBSceneManager.CurrentScene;
|
2021-07-29 22:44:59 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
// set fastforwarding timescale
|
2021-08-08 19:02:46 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
if (CurrentState == State.FastForwarding && (FastForwardReason)CurrentReason == FastForwardReason.TooFarBehind)
|
|
|
|
|
{
|
|
|
|
|
if (Locator.GetPlayerCamera() != null && !Locator.GetPlayerCamera().enabled)
|
2022-02-27 12:40:44 +00:00
|
|
|
|
{
|
2022-03-03 03:46:33 +00:00
|
|
|
|
Locator.GetPlayerCamera().enabled = false;
|
2022-02-27 12:40:44 +00:00
|
|
|
|
}
|
2021-08-08 19:02:46 +00:00
|
|
|
|
|
2022-08-14 23:01:27 +00:00
|
|
|
|
var diff = _serverTime - Time.timeSinceLevelLoad;
|
2022-03-03 03:46:33 +00:00
|
|
|
|
OWTime.SetTimeScale(Mathf.SmoothStep(MinFastForwardSpeed, MaxFastForwardSpeed, Mathf.Abs(diff) / MaxFastForwardDiff));
|
2021-08-08 19:02:46 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
TimeSyncUI.TargetTime = _serverTime;
|
|
|
|
|
}
|
2021-08-08 19:02:46 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
if (CurrentState == State.Pausing && (PauseReason)CurrentReason == PauseReason.TooFarAhead)
|
|
|
|
|
{
|
|
|
|
|
TimeSyncUI.TargetTime = _serverTime;
|
|
|
|
|
}
|
2021-08-08 19:02:46 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
if (CurrentState != State.Loaded && CurrentState != State.NotLoaded && CurrentReason == null)
|
|
|
|
|
{
|
|
|
|
|
DebugLog.ToConsole($"Warning - CurrentReason is null.", MessageType.Warning);
|
|
|
|
|
}
|
2021-08-08 19:02:46 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
// Checks to pause/fastforward
|
2020-12-02 21:29:53 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
if (clientState is ClientState.NotLoaded or ClientState.InTitleScreen)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
2022-02-25 06:04:54 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
if (serverState == ServerState.NotLoaded && CurrentState != State.Pausing && QSBSceneManager.IsInUniverse)
|
|
|
|
|
{
|
|
|
|
|
StartPausing(PauseReason.ServerNotStarted);
|
|
|
|
|
}
|
2022-02-25 06:04:54 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
if (serverState == ServerState.WaitingForAllPlayersToReady && CurrentState != State.Pausing && clientState == ClientState.WaitingForOthersToBeReady)
|
|
|
|
|
{
|
|
|
|
|
StartPausing(PauseReason.WaitingForAllPlayersToBeReady);
|
|
|
|
|
}
|
2020-12-02 21:29:53 +00:00
|
|
|
|
|
2022-06-11 22:09:48 +00:00
|
|
|
|
if (serverState == ServerState.WaitingForAllPlayersToDie && CurrentState != State.Pausing && clientState == ClientState.WaitingForOthersToBeReady)
|
2022-03-03 03:46:33 +00:00
|
|
|
|
{
|
|
|
|
|
StartPausing(PauseReason.WaitingForAllPlayersToBeReady);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Checks to revert to normal
|
|
|
|
|
|
|
|
|
|
if (CurrentState == State.Pausing && (PauseReason)CurrentReason == PauseReason.ServerNotStarted)
|
|
|
|
|
{
|
|
|
|
|
if (serverState != ServerState.NotLoaded)
|
2020-12-02 21:29:53 +00:00
|
|
|
|
{
|
2022-03-03 03:46:33 +00:00
|
|
|
|
ResetTimeScale();
|
2020-12-02 21:29:53 +00:00
|
|
|
|
}
|
2022-03-03 03:46:33 +00:00
|
|
|
|
}
|
2021-03-25 23:07:53 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
if (CurrentState == State.Pausing && (PauseReason)CurrentReason == PauseReason.WaitingForAllPlayersToBeReady)
|
|
|
|
|
{
|
2022-08-05 19:01:55 +00:00
|
|
|
|
if ((clientState == ClientState.AliveInSolarSystem && serverState == ServerState.InSolarSystem) ||
|
|
|
|
|
(clientState == ClientState.AliveInEye && serverState == ServerState.InEye))
|
2021-03-25 23:07:53 +00:00
|
|
|
|
{
|
2022-03-03 03:46:33 +00:00
|
|
|
|
ResetTimeScale();
|
2021-03-25 23:07:53 +00:00
|
|
|
|
}
|
2022-03-03 03:46:33 +00:00
|
|
|
|
}
|
2021-08-10 13:54:23 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
if (CurrentState == State.Pausing && (PauseReason)CurrentReason == PauseReason.TooFarAhead)
|
|
|
|
|
{
|
2022-08-14 23:01:27 +00:00
|
|
|
|
if (Time.timeSinceLevelLoad <= _serverTime)
|
2022-02-27 12:40:44 +00:00
|
|
|
|
{
|
2022-03-03 03:46:33 +00:00
|
|
|
|
ResetTimeScale();
|
2022-02-27 12:40:44 +00:00
|
|
|
|
}
|
2022-03-03 03:46:33 +00:00
|
|
|
|
}
|
2022-02-27 12:40:44 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
if (CurrentState == State.FastForwarding && (FastForwardReason)CurrentReason == FastForwardReason.TooFarBehind)
|
|
|
|
|
{
|
2022-08-14 23:01:27 +00:00
|
|
|
|
if (Time.timeSinceLevelLoad >= _serverTime)
|
2021-08-10 13:54:23 +00:00
|
|
|
|
{
|
2022-03-03 03:46:33 +00:00
|
|
|
|
ResetTimeScale();
|
2021-08-10 13:54:23 +00:00
|
|
|
|
}
|
2021-03-25 23:07:53 +00:00
|
|
|
|
}
|
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
if (CurrentState == State.Loaded)
|
2021-03-25 23:07:53 +00:00
|
|
|
|
{
|
2022-03-03 03:46:33 +00:00
|
|
|
|
CheckTimeDifference();
|
|
|
|
|
}
|
|
|
|
|
}
|
2021-03-25 23:07:53 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
private void CheckTimeDifference()
|
|
|
|
|
{
|
|
|
|
|
var diff = GetTimeDifference();
|
2021-03-25 23:07:53 +00:00
|
|
|
|
|
2022-08-03 04:04:32 +00:00
|
|
|
|
if (diff is > PauseOrFastForwardThreshold or < -PauseOrFastForwardThreshold)
|
2022-03-03 03:46:33 +00:00
|
|
|
|
{
|
|
|
|
|
WakeUpOrSleep();
|
|
|
|
|
return;
|
|
|
|
|
}
|
2021-06-18 21:38:32 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
var mappedTimescale = diff.Map(-PauseOrFastForwardThreshold, PauseOrFastForwardThreshold, 1 + TimescaleBounds, 1 - TimescaleBounds, true);
|
|
|
|
|
if (mappedTimescale > 100f)
|
|
|
|
|
{
|
|
|
|
|
DebugLog.ToConsole($"Warning - CheckTimeDifference() returned over 100 - should have switched into fast-forward!", MessageType.Warning);
|
|
|
|
|
mappedTimescale = 0f;
|
|
|
|
|
}
|
2021-06-18 21:38:32 +00:00
|
|
|
|
|
2022-03-03 03:46:33 +00:00
|
|
|
|
if (mappedTimescale < 0)
|
|
|
|
|
{
|
|
|
|
|
DebugLog.ToConsole($"Warning - CheckTimeDifference() returned below 0 - should have switched into pausing!", MessageType.Warning);
|
|
|
|
|
mappedTimescale = 0f;
|
2020-12-02 21:29:53 +00:00
|
|
|
|
}
|
2022-03-03 03:46:33 +00:00
|
|
|
|
|
|
|
|
|
OWTime.SetTimeScale(mappedTimescale);
|
2020-12-02 21:29:53 +00:00
|
|
|
|
}
|
2022-06-11 22:09:48 +00:00
|
|
|
|
}
|