2020-02-21 23:36:07 +01:00
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using QSB.Messaging;
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using UnityEngine.Networking;
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2020-02-14 22:14:24 +01:00
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2020-02-21 23:36:07 +01:00
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namespace QSB
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2020-02-15 20:48:02 +01:00
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{
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2020-02-21 23:36:07 +01:00
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public class WakeUpMessage : QSBMessage
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2020-02-15 20:48:02 +01:00
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{
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2020-02-21 23:36:07 +01:00
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public override MessageType MessageType => MessageType.WakeUp;
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2020-02-15 20:48:02 +01:00
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private bool _wakeUp = true;
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2020-02-14 22:14:24 +01:00
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2020-02-15 20:48:02 +01:00
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public override void Deserialize(NetworkReader reader)
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{
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_wakeUp = reader.ReadBoolean();
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2020-02-14 22:14:24 +01:00
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}
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2020-02-15 20:48:02 +01:00
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write(_wakeUp);
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2020-02-14 22:14:24 +01:00
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}
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2020-02-21 23:36:07 +01:00
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2020-02-14 22:14:24 +01:00
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}
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}
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