2020-08-10 16:17:54 +00:00
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using UnityEngine.Networking;
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2020-03-06 18:03:35 +00:00
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2020-08-09 11:38:35 +00:00
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namespace QSB.Messaging
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2020-03-06 18:03:35 +00:00
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{
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2020-12-02 21:23:01 +00:00
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public class PlayerMessage : MessageBase
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{
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public uint FromId { get; set; }
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public uint AboutId { get; set; }
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2020-08-20 18:31:10 +00:00
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2020-12-02 21:23:01 +00:00
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public override void Deserialize(NetworkReader reader)
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{
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FromId = reader.ReadUInt32();
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AboutId = reader.ReadUInt32();
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}
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2020-03-06 18:03:35 +00:00
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2020-12-02 21:23:01 +00:00
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write(FromId);
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writer.Write(AboutId);
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}
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}
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2020-03-06 18:03:35 +00:00
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}
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