quantum-space-buddies/QSB/Tools/ProbeTool/Messages/PlayerProbeEventMessage.cs

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using QSB.Messaging;
using QSB.Player;
using QSB.WorldSync;
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namespace QSB.Tools.ProbeTool.Messages;
internal class PlayerProbeEventMessage : QSBMessage<ProbeEvent>
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{
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public PlayerProbeEventMessage(ProbeEvent probeEvent) : base(probeEvent) { }
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public override bool ShouldReceive => QSBWorldSync.AllObjectsReady;
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public override void OnReceiveRemote()
{
var player = QSBPlayerManager.GetPlayer(From);
if (!player.IsReady || player.Probe == null)
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{
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return;
}
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var probe = player.Probe;
probe.HandleEvent(Data);
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}
}