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using OWML.Common;
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using QSB.ItemSync.WorldObjects.Items;
using QSB.ItemSync.WorldObjects.Sockets;
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using QSB.Utility;
using QSB.WorldSync;
namespace QSB.ItemSync
{
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internal class ItemManager : WorldObjectManager
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{
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public override WorldObjectType WorldObjectType => WorldObjectType.Both;
public override void BuildWorldObjects(OWScene scene)
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{
DebugLog.DebugWrite("Building OWItems...", MessageType.Info);
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// Items
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QSBWorldSync.Init<QSBItem, OWItem>();
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// Sockets
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QSBWorldSync.Init<QSBItemSocket, OWItemSocket>();
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}
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}
}