2021-12-11 07:28:42 +00:00
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using System;
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using QSB.WorldSync;
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using QuantumUNET.Transport;
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namespace QSB.Messaging
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{
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public abstract class QSBWorldObjectMessage<T> : QSBMessage where T : IWorldObject
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{
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public int ObjectId;
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public T WorldObject { get; private set; }
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public override void Serialize(QNetworkWriter writer)
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{
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base.Serialize(writer);
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writer.Write(ObjectId);
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}
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public override void Deserialize(QNetworkReader reader)
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{
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base.Deserialize(reader);
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ObjectId = reader.ReadInt32();
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}
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2021-12-21 20:38:43 +00:00
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public override bool ShouldReceive
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2021-12-11 07:28:42 +00:00
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{
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get
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{
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if (!WorldObjectManager.AllObjectsReady)
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{
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return false;
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}
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WorldObject = QSBWorldSync.GetWorldFromId<T>(ObjectId);
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return true;
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}
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}
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}
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public abstract class QSBBoolWorldObjectMessage<T> : QSBWorldObjectMessage<T> where T : IWorldObject
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{
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public bool Value;
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public override void Serialize(QNetworkWriter writer)
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{
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base.Serialize(writer);
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writer.Write(Value);
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}
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public override void Deserialize(QNetworkReader reader)
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{
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base.Deserialize(reader);
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Value = reader.ReadBoolean();
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}
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}
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public abstract class QSBFloatWorldObjectMessage<T> : QSBWorldObjectMessage<T> where T : IWorldObject
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{
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public float Value;
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public override void Serialize(QNetworkWriter writer)
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{
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base.Serialize(writer);
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writer.Write(Value);
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}
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public override void Deserialize(QNetworkReader reader)
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{
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base.Deserialize(reader);
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Value = reader.ReadSingle();
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}
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}
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public abstract class QSBEnumWorldObjectMessage<T, E> : QSBWorldObjectMessage<T>
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where T : IWorldObject
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where E : Enum
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{
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public E Value;
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public override void Serialize(QNetworkWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)(object)Value);
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}
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public override void Deserialize(QNetworkReader reader)
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{
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base.Deserialize(reader);
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Value = (E)(object)reader.ReadInt32();
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}
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}
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}
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