2021-11-09 20:35:55 -08:00
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using System;
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using System.Linq;
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2021-11-09 18:38:19 -08:00
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using OWML.Common;
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using QSB.Anglerfish.TransformSync;
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using QSB.Events;
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using QSB.Player;
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using QSB.Utility;
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using QSB.WorldSync;
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using QuantumUNET;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace QSB.Anglerfish.WorldObjects
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{
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public class QSBAngler : WorldObject<AnglerfishController>
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{
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public AnglerTransformSync transformSync;
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public override void Init(AnglerfishController attachedObject, int id)
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{
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ObjectId = id;
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AttachedObject = attachedObject;
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if (QSBCore.IsHost)
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{
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Object.Instantiate(QSBNetworkManager.Instance.AnglerPrefab).SpawnWithServerAuthority();
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}
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2021-11-09 19:06:01 -08:00
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AttachedObject.OnChangeAnglerState += OnChangeState;
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}
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public override void OnRemoval()
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{
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if (QSBCore.IsHost)
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{
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QNetworkServer.Destroy(transformSync.gameObject);
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}
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2021-11-09 19:06:01 -08:00
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AttachedObject.OnChangeAnglerState -= OnChangeState;
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}
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2021-11-09 19:06:01 -08:00
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private void OnChangeState(AnglerfishController.AnglerState state) =>
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QSBEventManager.FireEvent(EventNames.QSBAnglerChangeState, this);
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2021-11-09 18:38:19 -08:00
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public void TransferAuthority(uint id)
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{
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if (!QSBCore.IsHost)
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{
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DebugLog.ToConsole("Error - non-host trying to transfer angler authority", MessageType.Error);
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return;
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}
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var conn = QNetworkServer.connections.First(x => x.GetPlayerId() == id);
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var identity = transformSync.NetIdentity;
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if (identity.ClientAuthorityOwner == conn)
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{
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return;
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}
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if (identity.ClientAuthorityOwner != null)
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{
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identity.RemoveClientAuthority(identity.ClientAuthorityOwner);
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}
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identity.AssignClientAuthority(conn);
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DebugLog.DebugWrite($"angler {ObjectId} - transferred authority to {id}");
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}
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public Transform target;
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public uint TargetToId()
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{
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var body = AttachedObject._targetBody;
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if (body == null) return uint.MaxValue;
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if (body == Locator.GetShipBody()) return uint.MaxValue - 1;
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return QSBPlayerManager.LocalPlayerId;
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}
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public static Transform IdToTarget(uint id)
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{
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if (id == uint.MaxValue) return null;
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if (id == uint.MaxValue - 1) return Locator.GetShipTransform();
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return QSBPlayerManager.GetPlayer(id).Body.transform;
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}
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}
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}
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