quantum-space-buddies/QSB/WorldSync/WorldObjectManager.cs

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using QSB.Player;
using QSB.Utility;
using System;
using System.Collections.Generic;
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using UnityEngine;
namespace QSB.WorldSync
{
public abstract class WorldObjectManager : MonoBehaviour
{
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private static readonly List<WorldObjectManager> _managers = new List<WorldObjectManager>();
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public static bool AllReady { get; private set; }
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public virtual void Awake()
{
QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
_managers.Add(this);
}
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public virtual void OnDestroy()
{
QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
_managers.Remove(this);
}
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public static void SetNotReady() => AllReady = false;
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private void OnSceneLoaded(OWScene oldScene, OWScene newScene, bool inUniverse) => AllReady = false;
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public static void Rebuild(OWScene scene)
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{
if (!QSBNetworkManager.Instance.IsReady)
{
DebugLog.ToConsole($"Warning - Tried to rebuild WorldObjects when Network Manager not ready!", OWML.Common.MessageType.Warning);
QSBCore.UnityEvents.RunWhen(() => QSBNetworkManager.Instance.IsReady, () => Rebuild(scene));
return;
}
if (QSBPlayerManager.LocalPlayerId == uint.MaxValue)
{
DebugLog.ToConsole($"Warning - Tried to rebuild WorldObjects when LocalPlayer is not ready!", OWML.Common.MessageType.Warning);
QSBCore.UnityEvents.RunWhen(() => QSBPlayerManager.LocalPlayerId != uint.MaxValue, () => Rebuild(scene));
return;
}
if (QSBPlayerManager.LocalPlayer.PlayerStates.IsReady)
{
DoRebuild(scene);
return;
}
QSBCore.UnityEvents.RunWhen(() => QSBPlayerManager.LocalPlayer.PlayerStates.IsReady, () => DoRebuild(scene));
}
private static void DoRebuild(OWScene scene)
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{
foreach (var manager in _managers)
{
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try
{
manager.RebuildWorldObjects(scene);
}
catch (Exception ex)
{
DebugLog.ToConsole($"Exception - Exception when trying to rebuild WorldObjects of manager {manager.GetType().Name} : {ex.Message} Stacktrace :\r\n{ex.StackTrace}", OWML.Common.MessageType.Error);
}
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}
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QSBCore.UnityEvents.FireInNUpdates(() => AllReady = true, 1);
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}
protected abstract void RebuildWorldObjects(OWScene scene);
}
}