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using Mirror;
using QSB.Messaging;
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using QSB.QuantumSync.WorldObjects;
namespace QSB.QuantumSync.Messages
{
internal class MoveSkeletonMessage : QSBWorldObjectMessage<QSBQuantumSkeletonTower>
{
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private int _index;
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public MoveSkeletonMessage(int index) => _index = index;
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public override void Serialize(NetworkWriter writer)
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{
base.Serialize(writer);
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writer.Write(_index);
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}
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public override void Deserialize(NetworkReader reader)
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{
base.Deserialize(reader);
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_index = reader.ReadInt();
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}
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public override void OnReceiveRemote() => WorldObject.MoveSkeleton(_index);
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}
}