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2022-04-22 18:29:50 +01:00
using QSB.WorldSync;
using UnityEngine;
namespace QSB.EchoesOfTheEye.Prisoner.WorldObjects;
internal class QSBPrisonerMarker : WorldObject<PrisonerBehaviourCueMarker>
{
public override void SendInitialState(uint to) { }
public Transform Transform => AttachedObject.transform;
}