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using QSB.Patches;
namespace QSB.TimeSync.Patches
{
class TimePatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
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public override void DoPatches()
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=> Prefix(nameof(PlayerCameraEffectController_OnStartOfTimeLoop));
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public static bool PlayerCameraEffectController_OnStartOfTimeLoop()
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=> false;
}
}