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using OWML.Common;
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using OWML.Utils;
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using QSB.Player;
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using QSB.Player.TransformSync;
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using QSB.Utility;
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using QuantumUNET;
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2021-04-12 09:37:20 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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namespace QSB.ShipSync
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{
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class ShipManager : MonoBehaviour
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{
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public static ShipManager Instance;
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public InteractZone HatchInteractZone;
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public HatchController HatchController;
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public ShipTractorBeamSwitch ShipTractorBeam;
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private uint _currentFlyer = uint.MaxValue;
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public uint CurrentFlyer
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{
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get => _currentFlyer;
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set
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{
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if (_currentFlyer != uint.MaxValue && value != uint.MaxValue)
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{
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DebugLog.ToConsole($"Warning - Trying to set current flyer while someone is still flying? Current:{_currentFlyer}, New:{value}", MessageType.Warning);
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}
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_currentFlyer = value;
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}
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}
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private void Awake()
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{
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QSBSceneManager.OnUniverseSceneLoaded += OnSceneLoaded;
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Instance = this;
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}
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private void OnSceneLoaded(OWScene scene)
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{
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if (scene == OWScene.EyeOfTheUniverse)
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{
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return;
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}
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2021-04-13 20:09:26 +00:00
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var shipTransform = GameObject.Find("Ship_Body");
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HatchController = shipTransform.GetComponentInChildren<HatchController>();
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HatchInteractZone = HatchController.GetComponent<InteractZone>();
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ShipTractorBeam = Resources.FindObjectsOfTypeAll<ShipTractorBeamSwitch>().First();
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var sphereShape = HatchController.GetComponent<SphereShape>();
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sphereShape.radius = 2.5f;
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sphereShape.center = new Vector3(0, 0, 1);
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if (QSBCore.IsServer)
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{
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DebugLog.DebugWrite($"SPAWN SHIP");
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QNetworkServer.Spawn(Instantiate(QSBNetworkManager.Instance.ShipPrefab));
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}
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}
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}
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}
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