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https://github.com/misternebula/quantum-space-buddies.git
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61 lines
1.7 KiB
C#
61 lines
1.7 KiB
C#
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using OWML.Utils;
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using QSB.Events;
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using QSB.Messaging;
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using QSB.Player;
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using UnityEngine;
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namespace QSB.ShipSync.Events
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{
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class FlyShipEvent : QSBEvent<BoolMessage>
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{
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public override QSB.Events.EventType Type => QSB.Events.EventType.FlyShip;
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public override void SetupListener()
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{
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GlobalMessenger<OWRigidbody>.AddListener(EventNames.EnterFlightConsole, (OWRigidbody rigidbody) => Handler(true));
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GlobalMessenger.AddListener(EventNames.ExitFlightConsole, () => Handler(false));
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}
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public override void CloseListener()
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{
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GlobalMessenger<OWRigidbody>.RemoveListener(EventNames.EnterFlightConsole, (OWRigidbody rigidbody) => Handler(true));
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GlobalMessenger.RemoveListener(EventNames.ExitFlightConsole, () => Handler(false));
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}
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private void Handler(bool flying) => SendEvent(CreateMessage(flying));
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private BoolMessage CreateMessage(bool flying) => new BoolMessage
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{
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AboutId = LocalPlayerId,
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Value = flying
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};
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public override void OnReceiveLocal(bool server, BoolMessage message)
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{
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SetCurrentFlyer(message.Value, message.AboutId);
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}
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public override void OnReceiveRemote(bool server, BoolMessage message)
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{
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SetCurrentFlyer(message.Value, message.AboutId);
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var shipCockpitController = GameObject.Find("ShipCockpitController").GetComponent<ShipCockpitController>();
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var interactVolume = shipCockpitController.GetValue<SingleInteractionVolume>("_interactVolumes");
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if (message.Value)
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{
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interactVolume.DisableInteraction();
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}
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else
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{
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interactVolume.EnableInteraction();
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}
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}
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private void SetCurrentFlyer(bool isFlying, uint id)
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{
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ShipManager.Instance.CurrentFlyer = isFlying
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? id
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: uint.MaxValue;
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}
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}
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}
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