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2022-08-15 22:38:03 -07:00
using HarmonyLib;
using QSB.Patches;
/*
* For those who come here,
* leave while you still can.
*/
namespace QSB.EchoesOfTheEye.LightSensorSync.Patches;
[HarmonyPatch(typeof(SingleLightSensor))]
internal class PlayerLightSensorPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
}