2022-03-24 15:02:31 +00:00
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using QSB.Animation.Player;
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using QSB.Animation.Player.Thrusters;
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using QSB.PlayerBodySetup.Remote;
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namespace QSB.Player;
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public partial class PlayerInfo
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{
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public bool Visible => IsLocalPlayer || _ditheringAnimator == null || _ditheringAnimator.FullyVisible;
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public AnimationSync AnimationSync { get; }
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public JetpackAccelerationSync JetpackAcceleration { get; set; }
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internal QSBDitheringAnimator _ditheringAnimator;
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2022-03-26 14:17:40 +00:00
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public DreamWorldSpawnAnimator DreamWorldSpawnAnimator { get; set; }
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2022-06-02 10:29:17 +00:00
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public RemotePlayerFluidDetector FluidDetector { get; set; }
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2022-03-24 15:02:31 +00:00
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}
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