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using Cysharp.Threading.Tasks;
using QSB.Anglerfish.WorldObjects;
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using QSB.Utility;
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using QSB.WorldSync;
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using System.Collections.Generic;
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using System.Threading;
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namespace QSB.Anglerfish
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{
public class AnglerManager : WorldObjectManager
{
public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
public static readonly List<AnglerfishController> Anglers = new();
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
Anglers.Clear();
Anglers.AddRange(QSBWorldSync.GetUnityObjects<AnglerfishController>().SortDeterministic());
QSBWorldSync.Init<QSBAngler, AnglerfishController>(Anglers);
}
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}
}