2023-06-10 03:44:28 +00:00
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using HarmonyLib;
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using System.Diagnostics;
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using System.IO;
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using System.Reflection;
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using UnityEngine;
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using Debug = UnityEngine.Debug;
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2023-06-10 03:50:16 +00:00
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namespace SteamRerouter.ModSide;
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2023-06-10 05:32:56 +00:00
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/// <summary>
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/// top level file on the mod
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/// </summary>
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public class Interop : MonoBehaviour
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{
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private static Process _process;
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private void Awake()
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{
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Log("awake");
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Patches.Apply();
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var port = Socket.Listen();
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var processPath = Path.Combine(
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Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)!,
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"SteamRerouter.exe"
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);
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Log($"process path = {processPath}");
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var gamePath = Application.dataPath;
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Log($"game path = {gamePath}");
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var workingDirectory = Path.Combine(gamePath, "Plugins", "x86_64");
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Log($"working dir = {workingDirectory}");
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var args = new[]
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{
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port.ToString(),
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Path.Combine(gamePath, "Managed")
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};
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Log($"args = {args.Join()}");
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_process = Process.Start(new ProcessStartInfo
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{
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FileName = processPath,
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WorkingDirectory = workingDirectory,
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Arguments = args.Join(x => $"\"{x}\"", " "),
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UseShellExecute = false,
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CreateNoWindow = false //true
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});
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Socket.Accept();
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}
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private void OnDestroy()
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{
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Log("destroy");
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Socket.Quit();
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}
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public static void Log(object msg) => Debug.Log($"[SteamRerouter] {msg}");
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}
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