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using QSB.EchoesOfTheEye.AlarmTotemSync.Messages;
using QSB.Messaging;
using QSB.WorldSync;
namespace QSB.EchoesOfTheEye.AlarmTotemSync.WorldObjects;
public class QSBAlarmTotem : WorldObject<AlarmTotem>
{
public override void SendInitialState(uint to)
{
this.SendMessage(new SetFaceOpenMessage(AttachedObject._isFaceOpen) { To = to });
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this.SendMessage(new SetEnabledMessage(AttachedObject.enabled) { To = to });
}
public void SetEnabled(bool enabled)
{
if (AttachedObject.enabled == enabled)
{
return;
}
if (!enabled &&
AttachedObject._sector &&
AttachedObject._sector.ContainsOccupant(DynamicOccupant.Player))
{
// local player is in sector, do not disable
return;
}
AttachedObject.enabled = enabled;
if (!enabled)
{
AttachedObject._pulseLightController.SetIntensity(0f);
AttachedObject._simTotemMaterials[0] = AttachedObject._origSimEyeMaterial;
AttachedObject._simTotemRenderer.sharedMaterials = AttachedObject._simTotemMaterials;
AttachedObject._simVisionConeRenderer.SetColor(AttachedObject._simVisionConeRenderer.GetOriginalColor());
if (AttachedObject._isPlayerVisible)
{
AttachedObject._isPlayerVisible = false;
Locator.GetAlarmSequenceController().DecreaseAlarmCounter();
}
}
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}
}