2022-01-15 04:59:42 +00:00
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using Mirror;
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2021-08-14 14:03:01 +00:00
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using QSB.SectorSync;
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2021-08-22 15:53:46 +00:00
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using QSB.SectorSync.WorldObjects;
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2021-08-14 14:03:01 +00:00
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using QSB.WorldSync;
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2022-03-03 03:46:33 +00:00
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namespace QSB.Syncs.Sectored;
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public abstract class BaseSectoredSync : SyncBase
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2021-08-14 14:03:01 +00:00
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{
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2022-03-03 03:46:33 +00:00
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protected sealed override bool AllowNullReferenceTransform => true;
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2022-01-15 04:59:42 +00:00
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2022-03-03 03:46:33 +00:00
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public QSBSector ReferenceSector { get; private set; }
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public QSBSectorDetector SectorDetector { get; private set; }
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2022-01-15 04:59:42 +00:00
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2022-03-03 03:46:33 +00:00
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private int _sectorId = -1;
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2022-01-22 00:37:30 +00:00
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2022-03-03 03:46:33 +00:00
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public override void OnStartClient()
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{
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SectorDetector = gameObject.AddComponent<QSBSectorDetector>();
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QSBSectorManager.Instance.SectoredSyncs.Add(this);
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base.OnStartClient();
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}
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2022-01-15 04:59:42 +00:00
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2022-03-03 03:46:33 +00:00
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public override void OnStopClient()
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{
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base.OnStopClient();
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QSBSectorManager.Instance.SectoredSyncs.Remove(this);
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Destroy(SectorDetector);
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}
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2022-02-25 20:51:55 +00:00
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2022-03-03 03:46:33 +00:00
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protected override void Uninit()
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{
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base.Uninit();
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2022-01-16 15:23:35 +00:00
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2022-03-03 03:46:33 +00:00
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SectorDetector.Uninit();
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SetReferenceSector(null);
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}
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2022-01-16 12:51:37 +00:00
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2022-03-03 03:46:33 +00:00
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protected void GetFromSector() => _sectorId = ReferenceSector?.ObjectId ?? -1;
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2022-02-27 12:40:44 +00:00
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2022-03-03 03:46:33 +00:00
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protected override void Serialize(NetworkWriter writer)
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{
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writer.Write(_sectorId);
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base.Serialize(writer);
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}
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protected override void Deserialize(NetworkReader reader)
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{
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_sectorId = reader.ReadInt();
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base.Deserialize(reader);
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}
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protected void ApplyToSector()
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{
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if (_sectorId == -1)
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{
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return;
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}
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2022-02-25 06:04:54 +00:00
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2022-03-03 03:46:33 +00:00
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SetReferenceSector(_sectorId.GetWorldObject<QSBSector>());
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}
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2022-02-27 12:40:44 +00:00
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2022-03-03 03:46:33 +00:00
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/// <summary>
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/// use this instead of SetReferenceTransform
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/// <para/>
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/// called by QSBSectorManager (authority) and ApplyToSector (non authority)
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/// </summary>
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public void SetReferenceSector(QSBSector sector)
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{
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if (ReferenceSector == sector)
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{
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return;
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}
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2022-03-03 03:46:33 +00:00
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ReferenceSector = sector;
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SetReferenceTransform(sector?.Transform);
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2022-01-15 04:59:42 +00:00
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}
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}
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