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using QSB.Messaging;
using QSB.ShipSync.Messages;
using QSB.WorldSync;
namespace QSB.ShipSync.WorldObjects;
internal class QSBShipLight : WorldObject<ShipLight>
{
public override void SendInitialState(uint to) =>
this.SendMessage(new ShipLightMessage(AttachedObject._on) { To = to });
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}